A 3D exploration game where buried treasure is scattered around a tropical island.
This was collaborative games project, comprised of 28 people.
As a junior, my personal role in this project was level designer. Specifically my role as level designer was to iterate on the map design and blockout the castle section. I also created and contributed a large portion to the Game Design Document.
In addition to design, I also contributed towards bugfixing various mechanics, as well as composing the music and implementing the sound effects.