An experimental co-op puzzle game.
This was collaborative games project, comprised of 2 people.
The project is a local multiplayer- escape room, featuring two experimental controllers. My role for this project was to design and implement gameplay mechanics as well as creating and programming the gyrocube controller.
In this game, two players must work together to escape a deadly room covered in spikes.
Both players must communicate to input the correct sequence of colours at the correct time.